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Medicine and Healing rules - to include or not include Poison!
Hi all…
I recently hit a bit of an issue where I have rules for how poisoning works in the game and I included a list of some basic poisons and toxins in the Healing and Medicine chapter, which isn’t a very long chapter to start with. Without the Poisons, it goes down to about 3 pages from 5.
Should I simply roll the section on Medicine and Healing into the General/GM Rules chapter? Or should I leave it a very short chapter?
Any thoughts?
–Fitz
5. September 2007 at 18:40
Comment from Mike submitted by the mailing list:
I think you would probably be better off rolling Healing & Medicine into one of the already existing chapters … either the general rules or perhaps combat since there aren’t a lot of times outside of results from combat that people tend to need to be healed.
I’m not sure if there would be a consensus out there, but it might be worthwhile to check what the major rpg systems out there decided in that regards. I think (although I don’t have the books handy to look at the moment while I’m at work) that d&d 3.5 put the basic healing concepts in the combat section of the Player’s Handbook.
At least it might indicate what sort of conventions new players might be expecting in that regards.
Mike