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- 20. February 2008: Raging debates...
- 6. December 2007: Great List of Roleplaying Websites at Dungeon Mastering...
- 28. November 2007: Upcoming projects...
- 28. November 2007: Comments... Argh!
- 15. November 2007: Starting to get some reviews...
- 13. November 2007: Overwhelming Downloads of Core Rules!
- 12. November 2007: Wow! Amazing Core Rules Response!
- 12. November 2007: Moebius Adventures Core Rules Released Early!
- 3. November 2007: Amazing Response to Sample Adventure...
- 1. November 2007: At last, the Core Rules Cover is Revealed!
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Archive for the Seeking Feedback Category
Raging debates…
20. February 2008 by Fitz.
Hi all…
As a one man shop, I’m starting to consider my options going forward. Though I think Covert Directives is probably a good bet that would sell better than the Core Rules book (more crunch there), I’m having a tough time keeping interest in it.
I’m sure Sean would understand if I switched to a different product I felt more passionately about, such as Immortals’ Wake. So I think I’m going to flip over and work on that as the next product. Completely blows my plan out of the water, but since I haven’t had much luck getting anybody to look at or review the book, I’m going to change gears and go back to a topic I love and can get engaged in again.
Hopefully this doesn’t disappoint anybody out there. But there’s only so much bandwidth I have and if I don’t feel passionate about CD, it’s not going to turn out well for me or anyone who wants to read it.
So let me know what you think. If you think this is a bad idea or not, I’d be interested in your opinion.
Thanks in advance!
–Fitz
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Upcoming projects…
28. November 2007 by Fitz.
Hi all…
I thought I’d post about some of the upcoming projects from Moebius Adventures in the next few months.
The big one is of course Covert Directives (CD). CD is the first world book and supplement to the Core Rules book for the Moebius Adventures Roleplaying Game. CD adds rules and setting for a modern and near-future world. Rules for firearms, bio- and genetic-engineering, vehicles, cybernetics, and so on. It’s a cool mix of James Bond meets the Bionic Woman.
We’re shooting for June 2008 for a release for Covert Directives, so keep an eye out for more information as we get closer.
Beyond that I hope to get out three small projects (50 pages or so) between now and the release of Covert Directives. These include:
- Blue Steel - A cops and robbers application of the Core Rules book to show how modern weapons work, how to add modern backgrounds, and so on. It also will have an adventure that can be played from either side — from the side of the cops chasing the robbers or the robbers attempting to get the goods and run.
- Touch of Magic - Adds magic and the fae to the world begun in the Core Rules along with a few new monsters to make things interesting.
- Killer Moon - A futuristic/space-based addition to the Core Rules book that takes place on a lunar colony plagued with an alien discovered during an excavation. This will add robotics, some advanced weapons, and new alien species to keep things hopping.
So there are things on the horizon!
And as always, I’d love to hear what you think of the Core Rules book — good, bad, or indifferent. Nothing is set in stone. I’m still also working on a way to speed up and streamline character development for rapid play.
Hope you’re enjoying the run up to the end of the year!
Have a great day!
–Fitz
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Comments… Argh!
28. November 2007 by Fitz.
Hi all!
It came to my attention this week (on another blog of mine) that folks may not be leaving comments because they’re forced to log in first. Doh! I’ve now turned off that switch in Wordpress. If anybody’s actually reading the blog, would you mind leaving me a comment so I know it’s working properly now?
Thanks in advance!
–Fitz

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Forums now available…
1. October 2007 by Fitz.
Hi all!
Just wanted to let you know that I’ve created a Moebius Adventures Forums website that has a number of web-based message forums available for discussion of various aspects of Moebius Adventures games. Check it out and sign up if you get a chance!
http://forums.moebiusadventures.com
Thanks!
–Fitz
Posted in Seeking Feedback, Uncategorized | Print | 1 Comment »
Character Generation…
30. September 2007 by Fitz.
Hi all…
Thought I’d toss this out there… Recently it has come up that the character generation method we employ may be a bit odd. Specifically it was a question about why the process starts by determining the Family for the character…
This was my reply…
“Family is first, as we all start with family… It defines us in some ways, as we are not given the choice of the family we are born into. Your family, depending on the setting, defines how you are viewed by social class, what benefits you have (as far as are you a peasant or noble or something in-between and would your parents teach you mundane skills to survive and get by or would they send you to a school?). As such, the Family score (IMHO) helps you decide down the line how to set the rest of your characteristic scores as well as your skills and backgrounds, items, etc.”
But it got me thinking that this organic approach that we use with the Moebius Adventures system may not serve everyone equally.
The organic character generation idea is that you grow a character from roots to branches - i.e. you take a character from where they are born (Family), determine their characteristic makeup, and go from there… Determine derived stats (like HP, reality check, feet per segment, etc.)… And then choose skills in two phases — those learned during childhood (up to age 14) and those learned after childhood (in professions/backgrounds)…
However, we might be able to take a more player-directed approach that’s point-based with advantages and disadvantages. I would rather not include such a process in the base game, but could be convinced to create a separate PDF available on the website or even another book down the line that details this method of character generation…
How does the studio audience feel about this? I’m curious because it is a huge departure from where the game has traditionally been since its inception. But if players and GMs think this is a good idea, it’s something that we could explore. It would be an interesting open topic for the blog how folks think it might work best.
Anyway… I’m interested in feedback here… What do you guys think?
Thanks in advance!
–Fitz
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Received some feedback on the Sample Adventure…
25. September 2007 by Fitz.
Hey all…
I also received some feedback on the Sample Adventure over at RPG.net…
http://forum.rpg.net/showthread.php?t=355513
All of it constructive and positive!
Thanks! Anybody else want to throw their comments into the ring? The window for draft 2 is closing quickly…
–Fitz
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Looking for Feedback on Sample Adventure
20. September 2007 by Fitz.
Hi all…
I’m posting the current draft of the Sample Adventure chapter from the Moebius Adventures Roleplaying Game Core Rules book here for feedback. I am looking for any and all feedback at this point — layout, writing, adventure, and so on.
So please get back to me with your comments!
Thanks
–Fitz
Here’s the link:
Moebius Adventures Roleplaying Game Core Rules Book - Sample Adventure
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Updated NPC Stat Block #2
18. September 2007 by Fitz.
And here’s the other variation (you’ll notice the Armor & HP are separate).
Which do you prefer?
–Fitz
Generic Villager
Weapons: Quarterstaff (2H): +2 Strike/Parry, Damage Potential 9; Shortbow Arrows (20), Damage Potential 6; Shortbow: +2 Strike/Parry
# of Possible Actions: 3; Feet per action: 2; Reality Check: 4
Armor: Leather, AR: 3, DC: 24; Torso Armor: 24; Right Thigh Armor: 12; Left Thigh Armor: 12; Right Calf Armor: 6; Left Calf Armor: 6; Right Upper Arm Armor: 9; Left Upper Arm Armor: 9; Right Lower Arm Armor: 5; Left Lower Arm Armor: 5; Head Armor: 2
HP: 16; Torso HP: 16; Right Thigh HP: 8; Left Thigh HP: 8; Right Calf HP: 4; Left Calf HP: 4; Right Upper Arm HP: 6; Left Upper Arm HP: 6; Right Lower Arm HP: 3; Left Lower Arm HP: 3; Head HP: 2
Characteristics: Int 4, Cha 4, Per 4, CS 4, Str 4, Agi 4, Spd 4, Sta 4, Wis 4, Faith 4, Con 4, Life 4, Beauty 4, Wealth 4, Family 4, Luck 4
Skills: Animal Husbandry: 23%, Animal Knowledge: 23%, Archery: 2, Fishing: 23%, Horsemanship: 2, Hunting: 23%, Pilot: Animal Drawn Vehicle: 19%, Religious Knowledge: 19%, Staves: 2, Swimming: 2, Tracking: 23%
Possessions: Work clothes; quarterstaff; shortbow (if hunting); quiver (20 arrows); pouch containing d10 GP
Appearance: Male/female human peasant; various ages; can be found anywhere in village
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Updated NPC Stat Block #1
18. September 2007 by Fitz.
Hi all…
I need some feedback on a slight change to how I would like to do NPC Stat Blocks in the sample adventure… This is one type…
–Fitz
Generic Villager
Weapons: Quarterstaff (2H): +2 Strike/Parry, Damage Potential 9; Shortbow Arrows (20), Damage Potential 6; Shortbow: +2 Strike/Parry
# of Possible Actions: 3; Feet per action: 2; Reality Check: 4
HP: 16; Armor: Leather, AR: 3, DC: 24; Torso (HP/Armor): 16/24; Right Thigh (HP/Armor): 8/12; Left Thigh (HP/Armor): 812; Right Calf (HP/Armor): 4/6; Left Calf (HP/Armor): 4/6; Right Upper Arm (HP/Armor): 6/9; Left Upper Arm (HP/Armor): 6/9; Right Lower Arm (HP/Armor): 3/5; Left Lower Arm (HP/Armor): 3/5; Head (HP/Armor): 2/2
Characteristics: Int 4, Cha 4, Per 4, CS 4, Str 4, Agi 4, Spd 4, Sta 4, Wis 4, Faith 4, Con 4, Life 4, Beauty 4, Wealth 4, Family 4, Luck 4
Skills: Animal Husbandry: 23%, Animal Knowledge: 23%, Archery: 2, Fishing: 23%, Horsemanship: 2, Hunting: 23%, Pilot: Animal Drawn Vehicle: 19%, Religious Knowledge: 19%, Staves: 2, Swimming: 2, Tracking: 23%
Possessions: Work clothes; quarterstaff; shortbow (if hunting); quiver (20 arrows); pouch containing d10 GP
Appearance: Male/female human peasant; various ages; can be found anywhere in village
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Will be posting the Sample Adventure for feedback next week…
13. September 2007 by Fitz.
Hi there…
I will be posting the Sample Adventure that we are including with the Moebius Adventures Roleplaying Game Core Rules book on the blog early next week to try and get some feedback on layout, story, and balance. If you have any comments, please either add them as comments to that article on the blog or sent a message to the newsgroup or to me directly at fitz@moebiusadventures.com.
Thanks!
–Fitz
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